| Donaciones |

| | Sabemos Quien eres |  | | Y de donde eres |  | | Afiliados | |
| | NOTICIA BOMBA: ¡Ya Han Llegado Los Zergs! | Lun Mar 10, 2008 2:13 pm por Fire[PrEDaToR] | Unidades Confirmadas Oficialmente
Drone
No new information is available on this Zerg resource-gatherer. It is unclear how the relationship between the drones and the queen will function now that the latter is capable of producing some sort of structures.
Overlord
The overlord returns to reprise it's role as the source of control for the Zerg army. But the new and improved overlord now has some new tricks up it's sleeve. It has been confirmed, at the official Zerg announcement, that the overlord may have a method of attack (or some aggressive tendencies). It has also been seen in some screenshots to be using an ability involving a liquid pouring out of it to the ground below, but the details of the ability are, as yet, unknown. Furthermore, it is speculated that the Overlord may not initially possess the ability to detect enemy hidden units. Due to the lack of true support units in the Zerg army at this time, however, it seems more plausible that detection returns as an upgrade, rather than being transferred to a new unit altogether.
Zergling
Perhaps the one unit that remains very similar to its SC counterpart is the Zergling. The zergling is still the base unit of the swarm, a small, cheap, yet fast attacker that can quickly swarm the opponent under.
Baneling
The baneling is a new evolution of the zergling. Working with similar attacking mechanics to the StarCraft scourge, it uses powerful internal chemistry to create a devastating explosive reaction. Since the original gameplay videos of SCII the main change in the baneling seems to be its speed, where it used to be a rather slow moving unit, out paced by the colossi, it is now a fairly fast unit able to keep pace with a running zealot.
Hydralisk
The new hydralisk has a far meaner appearance than it did when the Swarm withdrew from the Terran sector. The hydralisk now stands as tall as a Protoss stalker and its spiked carapace has a far more lethal look. Whilst it is unconfirmed, the hydralisk has been seen in several screenshots to be moving in to very close range, suggesting either a melee attack, or a drastic decrease in range.
Lurker
The lurker seems to remain close to its original counterpart, albeit with the disadvantage of being seen while burrowed without the need of a detector. Whether or not it can also be attacked from this position is not known, as a detector may be necessary to target the bodies of these fearsome beasts.
Roach
The roach is a fast moving new Zerg melee unit. It has been said to have an extremely high HP regeneration rate compared to other units, but it also sports a relatively low health total. This means that focus fire or heavy damage bursts are required to kill off a roach, but without it they may be as hard to put down as their namesakes.
Ultralisk
The largest and arguably the most threatening looking unit in the Swarm is the new ultralisk. The colossal beast has evolved, now sporting two extra blade arms, potentially giving it the ability to hit multiple targets at once (see screenshot discussion). It is now able to burrow underground, and seems to walk over some smaller units, such as zerglings, unhindered.
Infester
The infester is the successor to the defiler. It is unique in its ability to move whilst burrowing, giving them an unprecedented amount of maneuverability. The infester not only has the defiler ability, Dark Swarm, but also has the ability to infest buildings. Currently the only buildings confirmed for infestation are the Terran Barracks and Command Center. It can be seen in some screenshots spraying a brownish acid at enemy units; whether this is its regular attack or an ability remains to be seen.
Queen
It appears that the queen will be a production unit in Starcraft II; it is capable of laying eggs, as well as "evolving" throughout the course of a game. The queen is produced directly from the Hatchery, and only one may exist at a time. It may extend the Zerg creep and in addition to having some form of control over Zerg base defenses it can also spawn a type of automatic base defense similar to the nomad's auto-turret. The queen has many abilities that it learns through evolving, one of which is the deep tunnel ability, which allows it to 'teleport' anywhere else on the creep; another ability speculated at this point is called Toxic Creep and may be seen in one of the low-res screenshots. Its exact effect is unknown.
Corruptor
The corruptor is a new Zerg dedicated anti-air flying unit. This squid-like monstrosity has the ability to confuse enemy air units and turn them on their allies.
Swarm Guardian
The swarm guardian is supposedly similar to the guardian of StarCraft, though it is rumored to have the ability to spawn broodlings. How this process will work is not yet clear, and screenshots of this unit in action are exceedingly rare.
Nydus Worm
This underground transport remains with the Zerg, but its specific functions are as shrouded in mystery now as they were back when the unit made its first appearance at WWI. Is it, in fact, a full-fledged unit? Is it a building? Is it an ability that creates a short-lived unit that disappears soon after? Speculation abounds.
Infested Terran
The infested Terran has changed considerably since its original incarnation. Instead of a mindless suicide bomber, the infested Terran is now much closer to a normal Terran marine, the likes of which we have seen in the past in both StarCraft concept art and StarCraft: Ghost gameplay. The infested Terran moves slower than a normal marine but it uses the same weapons available to its human equivalent.
Q&A (en espera de traducción)
Q: How far in development is SC2? And how much of it will be included in the final version?
A: Nothing's for certain. It took us such a long time because we were developing other games. Because of our perfectionism we can't say for sure when SC2 will be released.
Q: I heard there were immense changes to Battle.net. What are these changes?
A: Unfortunately we can't give away too much on this right now. I can only tell you it's going along well. Expect great changes!
Q: There's no Kerrigan in the video. Is the Queen Kerrigan? If not, how is Kerrigan represented? Also the Roach looks like a... roach. People called Paladins from WoW Roaches so is that the reason?
A: The Roach has nothing to do with the Paladin. Kerrigan is a unique unit and will only be playable in the single-player campaign.
Q: How many Starcraft 1 developers are involved in SC2 right now? I heard some developers of C&C were brought over and therefore was not a real sequel to SC1.
A: There are about 12 original developers. It also sticks to the original and is therefore a sequel! We've worked hard to make this a fun game and tried to satisfy picky players on multiplayer.
Q: How is the balancing process going?
A: The balancing process is very complicated! That’s why us devs are always playing and balancing the game. Fortunately we have great talents here. We’re planning on getting feedback from this demonstration. We will also balance through patches. Map developers from WC2 are participating in SC2. We can’t tell you much now but you will be able to experience it soon.
Q: I heard SC2 uses a new graphics engine. Can you tell us the specifics?
A: I’m not a graphics expert, but I can tell you we have several advanced graphics techniques being used.
Q: The Zerg scenario ended with the Protoss attacking, but the Terran were conquered for the Protoss assault. Is the sequel loyal to the original storyline? The Queen seems to be used like a hero. Do we have to tech to use it?
A: The storyline is still under development. We can’t give you any details on it yet. The Queen is usable from the beginning and is specialized towards defense. More to come later.
Q: In WWI the Mothership was a super unit and was changed to a normal unit in Blizzcon. Queen has become a superunit so what’s become of the Mothership? Do terrans have a superunit as well? The graphics look great and the system requirements look pretty steep.
A: We can’t tell you anything for certain in the game right now. The Queen’s not really a superunit but really a specialized unit. It’s weak when not defended! It’s not a hero. The sys reqs are low enough so many more users can play. A graphics card with Pixel Shader 2.0 is required.
Q: How will the testing take place? Pro gamers say SC2 feels similar to SC1 and was that a main focus? Or was the focus more on new content?
A: We’re still discussing the best approach to testing. Because SC1 was so loved we’re trying to capture the feel of SC1. However we are adding new content.
Q: Zerg’s Infestor. In SC1 Infestation wasn’t used much. How much will this be used in SC1? Do the infested units count toward population?
A: Infestation is still being tested. We’ve only shown our work in progress. We’re trying to make Infestation a valid tactic in SC2. Supply depots can be infested as well. This will be a useful ability this time around. Currently you can only produce infested marines but that’s subject to change.
Q: SC1’s AI was a bit weak. How’s pathfinding and singleplayer? The Protoss have a cliff walker unit but the Zerg don’t seem to have one. Is there a unit made with this ability? Recently user-made maps are popular but there are some restrictions with licensing. For example making a map unusable is downloaded then changed. Is there a way to secure maps?
A: The devs are working to resolve this issue (AI and pathfinding). But this is still under construction! We can’t tell you anything about what the final build will look like. The Zerg do not have a cliff walker but use Nydus Worms. We’re aware of the problem with securing user-made maps and are considering options to resolve this issue.
Q: You said the development process takes a long time but Activision Blizzard's CEO Bruce Hack (spelling?) said it'll be out soon. About when will SC2 be released? And what will happen to SC1's sales and marketing once SC2 is released?
A: We can't say when we'll release. We'll be going for perfection. Also we have differences with Bruce Hack. However we both want to release this game ASAP. And because we have SC2 it doesn't mean we'll forget about SC1. If there's one user that loves SC1 we'll keep it going.
Q: As of today, all 3 races have been announced. Each race has strengths and weaknesses. What do you think, as a developer, are the strengths and weaknesses of each of the three races?
A: Us developers don't focus too much upon strengths and weaknesses. That's why we don't add so many unnecessary features. The player is left to decide what the strengths and weaknesses are.
Q: SC1 is more popular in Korea than anywhere else. Will there be any plans to be made with Korea in mind?
A: We know about the popularity in Korea. Because Koreans love competitive gaming we're trying to make this an e-Sport game. Just revealing the game in Seoul should tell you how much we love the Korean market.
Q: Will there be an event where people can play SC2 in Korea? Also the Observer mode in SC1 was rather lacking. Will SC2 have new features? For other RTS'es the game's site hosts tournaments and leagues. Will this be done for SC2?
A: It was very important for us to announce the game through WWI and Blizzcon. Therefore we're planning on having more such conventions. The e-Sports department is doing all that they can to create the best multiplayer experience. This can change depending on the players' opinions, however. On a side note we're preparing a WC3 tournament and are expecting to host similar leagues for SC2. However this doesn't seem like the right time to talk about leagues or tournaments just yet.
Opiniones de los pros
Savior interview
"How's zerg in sc2?"
"Hard to say, so much has changed, I haven't analyzed it all yet"
"A lot changed from sc1?"
"Early tech is similar, but a lot of special abilities and units have been added... Since I don't understand the game, it was hard to play quickly"
"How is it for esports compared to sc1?"
"It's fast enough. once we get used to it, there's not a big difference so there should be no problem"
"Will you play zerg in sc2? "
"I'm not sure yet, but it's very interesting right now. It looks like it's become more fun, so I want to try zerg at first. I don't know for sure though"
"You tried the game at blizzcon, has it changed since then?"
"The T and P tech trees didn't change much, but the fine details for units have changed. I can't comment on zerg since they're new"
"How's zerg?"
"I don't understand them yet. It seems like they've changed much from sc1. Tech is similar, but there are a lot of new upgrades available at different buildings. I think strategically they are very differentiated. Burrow will be used a lot more than before"
"How's the speed?"
"It's as good as sc1. I think korean gamers will like it. It is definitely a fun game"
"Will you be an sc2 progamer when it comes out?"
"I'd like to try. The game is fun. I'll have to think of switching"
Entrevista a Jaedong, cortesía de Waxangel!
"How was the game?"
"I had a hard time adjusting because of the 3d graphics. However, the game itself has barely changed. I don't think fans of SC1 will have trouble moving to SC2. It looks to be really fun once you adjust"
"How did zerg change?"
"The units have changed a lot. If you use the new units correctly, they'll be strong"
"Thoughts on the queen?"
"the queen wasn't used much in SC1, but it has improved a lot in SC2 with its new abilities. I like the fact that there are many spellcasters in sc2"
"Did you use the mutas?"
"They're not so different from sc1 mutas. However, it's become difficult to micro them. You can still bunch them tightly, but you can't hit and run at the same time"
"How about the other units?"
"I tried the nydus worm, and it made a canal as it moved. It looks very useful. The zerglings are bigger, so they look visually stronger, but their stats are the same"
"If you ended up playing sc2..?"
"I'd play zerg if I changed to SC2. Zerg is specialized for mass production in SC1. Good mass production/macro seems to be standard in SC2, so I think strategy and technical play will be very important."
| | Comentarios: 1 |
| | ¿Quién está en línea ? | En total hay 0 usuarios en línea: 0 Registrados, 0 Ocultos y 0 huésped :: 1 Motor de búsqueda Ninguno La mayor cantidad de usuarios en línea fue 12 el Sáb Ene 12, 2008 9:09 pm. | | Estadísticas | Tenemos 171 usuarios registrados. El último usuario registrado es munxu99.
Nuestros usuarios han publicado un total de 2910 mensajes. en 513 argumentos.
| | Mejores posteadores | | Fire[PrEDaToR] | | | Retil | | | Lordshesedarkll | | | _-/OoOZeratuLOoO-_ | | | yoss | | | pos31don | | | Alirya | | | eriel25 | | | Iskaiwari | | | Aioriox | |
| | Noviembre 2008 | | Lun | Mar | Miér | Jue | Vie | Sáb | Dom |
|---|
| | | | | | 1 | 2 | | 3 | 4 | 5 | 6 | 7 | 8 | 9 | | 10 | 11 | 12 | 13 | 14 | 15 | 16 | | 17 | 18 | 19 | 20 | 21 | 22 | 23 | | 24 | 25 | 26 | 27 | 28 | 29 | 30 | Calendario |
| | Dale al Play y escucha musica | | | Enlazanos | para enlazarnos copia este código en tu modulo correspondiente.Click aquí | | Colabora Con Nosotros |
Hola a todos, desde aqui quiero animarlos a que participen en el Foro, los animo a que posteen mas en el foro para que haya mas actividad, me gustaria que este foro sea una comunidad para que charlemos todos y mantengamos una buena comunicacion.
Tambien quiero decir que para aquellos que esten dispuestos a ayudar siempre tienen un sitio, nos faltan moderadores y algunos uploaders, para que nos ayuden a levantar esta web, todo aquel que quiera aportar algo sera una gran ayuda, y espero que poco a poco vaya aumentando la gente y colaborando con esta web que gracias a nosotros puede ser muy buena, para todo lo que quieras estoy disponible en el foro o para cualquier duda webmaster@universo-blizzard.com
recuerdo que podeis accceder al foro desde la pestaña del menu principal arriba al lado de la pestaña web o desde aqui:
SALUDOS Y GRACIAS!!
| | Documentos | 
 favicons developed by: universo-blizzard. |
|